Monthly archive from: March 2015


Walk-run cycle blend space

A quick test of the walk/run cycle blend space for the penguin.

Basically the walk cycle is not exactly very “penguin-style”, as the speed of the game makes a penguin like walking style rather impossible to use. This panicked penguin is simply to fast for that… :)

Penguin In Panic!!!

The Penguin In Panic!!! game is almost here. A very simple concept with very simple… pretty much everything :)

Created with Unreal Engine 4, using the internal Bleuprints scripting proved the concept of building games without C++.



That’s what you find on YouTube when you search for penguin walk cycle references: