Monthly archive from: November 2012


Track 1 WIP update

The geomatry has changed a bit. New lights, new crash barriers, some improvements in the crowd set up. The profile of the track itself has also changed a bit after first riding tests in Unity.

Added some more cosmetic geometry, just to make it more complex and varied. Most of the modelling is done. The roof and stands are complete, they will be multiplicated in the game engine, just as the track which is build in Blender just for us to see it. The lights are alo just for rapid Blender preview, all lighting will be done directly in game engine and baked into lightmaps and lightprobes. We are putting some lights in Blnder is just to work on the lighting concept for the location.

Whiteboard. November


some track profiles and crash barrier design, in other words working on the oval track details

Oval track WIP

Some WIP screenshots and test renders of an oval track location, a place where most of you will probably start your adventure in the Rascal Rider world.

You may expect some more WIP info quite soon, as this track is our main focus at the moment here in cameleon-labs and it’s changing every single day.

The skull helmet

A few variations of the skull hemlet concept. Still a WIP but quite close to the desired end results.