The geomatry has changed a bit. New lights, new crash barriers, some improvements in the crowd set up. The profile of the track itself has also changed a bit after first riding tests in Unity.
Added some more cosmetic geometry, just to make it more complex and varied. Most of the modelling is done. The roof and stands are complete, they will be multiplicated in the game engine, just as the track which is build in Blender just for us to see it. The lights are alo just for rapid Blender preview, all lighting will be done directly in game engine and baked into lightmaps and lightprobes. We are putting some lights in Blnder is just to work on the lighting concept for the location.